The Lucent project was borne out of a desire for range, depth, and choice. In my endless search for mods and mod packs that fit my desires in different play styles, I noticed a lot of packs are either incredibly barebones, vanilla+ or all-in kitchen sink, with no real in-between.
The Concept
I figured, “why not build such a kitchen-sink, but with in-between steps?” A mod pack, but it’s a fork tree. I thought about this and realised that not only will this give players the freedom to choose exactly how much they want to alter or expand the game, but also give us a way easier time maintaining these packs as when we update an upstream pack (i.e. Optimizations), those changes all trickle down through the forks, syncing from the upstream.
Right now, the fork tree is just linear, one pack on top of the other, all the way down to Lucent Adventures. In the future, if we feel the need, we may branch off and make other branches on the fork tree.
The Theme
We want Lucent packs to feel very coherent. Even if you choose a pack with a smaller subset of the content, it should still feel like it belongs in the Lucent collection.
From the ground up, the game should run fast. That’s why at the foundation we are first working on Lucent Optimizations.